I would not spend too much time contemplating general hex editors -- they can be make to talk unicode but in games when they do things like have an 8 bit control code (new line or something) then it falls out of whack and deteriorates from there. Also what is your longer term goal? If it is to use the hex editor as a basic text editor/text cleanup tool then OK. If it is for anything more than that then I would look at doing it properly.
Going a bit further are we talking proper proper unicode ( ) or just the 16 bit stuff? Anyway crystaltile2 has some unicode options among its basic options, not sure how much I would push it like this. What was the prime day price for mac sports collapsible folding outdoor utility wagon, blue. After that I usually give up and make a full custom table, or use a proper text editor built for the game in question. Actually I don't use table files at all! I made a new Persian font: But I received this email: RHDN Submission Rejected It was because of this rule: A table file or character map. If the font contains ASCII characters only, this may be omitted. Now I am trying to make the table file for my font I know how to make the table file but I am trying to test that table file too to see if it is really working or not!
If there is not anyway to make the table file for such characters, then this kind of rule should be omitted!
On my machine (Mac OS X 10.7, R 3.0.2 and Win XP, R 2.15) it returns 31, the hex ASCII representation of '1' (the first char in '10001100', which makes sense), with your code. Maybe you opened your file in Office as CP1252 and saved it as UTF-8 there, before coming back to R? Version 6.0.1 - January 28th, 2015 Fixed crash on exit on some Mac OS X machines. Fixed problem opening processes on 64-bit Windows. Made the color of the Startup page darker (was too bright on some monitors). The Professional Text/Hex Editor with Binary Templates Text Editor Edit text files, Unicode and UTF-8 files, C/C++ source code, etc.