
: External Graphics Discussion! Rules: 0: Posts must be related to eGPUs (External Video Cards). 1: Please no selling/trading of eGPUs, video cards, power supplies and other hardware. We are not a trading subreddit, and do not want to have to deal with the fallout of potential sale issues in our community.
1a: You are allowed to promote your sale of eGPU equipment via ebay,, or other means, via a link to your sale. Discussing a sale in comments is not allowed - Take it to PMs or to the linked sale medium. 2: No sensationalized, misleading or non-descriptive titles. 3: Keep discussions civil and respectful.
Powered by latest NVIDIA GPUs, preinstalled deep learning frameworks and liquid. Connected to the Mac or PC laptop via Thunderbolt port, the additional GPU. Graphic Intensive Gaming and VR: Just plug in a eGPU Box and add the GPU.
Comments should be on-topic and contribute to the conversation. 4: English only. 5: No Adult Material. Although this sucks for Mac users, this makes sense since you can't swap out the graphics cards in any Mac except the Mac Pro and given it's funky design, you just can't pop in any graphics card you want. Also, Mac moving to AMD doesn't help the situation any.
Also, Apple doesn't allow graphics drivers to be installed by the user so this makes the situation even worse. Why do you Mac users put up with Apple BS? I have to use a Mac at work and the restrictions and limitations drive me insane. You can install graphics drivers for the Mac.
However most graphics drivers are built into the OS. Nvidia drivers can be downloaded and installed on the Mac but the problem here is that there is no native eGPU support for them in Mac OS.
My RX480 works perfectly fine, it’s just plug and play for me, but that’s because it’s an AMD card. If you plug an nvidia card into a Mac Pro with a PCI slot and install the nvidia drivers it will work fine, it’s just eGPU support which isn’t currently there which does suck for those who have nvidia cards. Microsoft open xml converter for mac. Thank both Apple and Nvidia. Apple wants complete control over their own OS, so they require hardware manufacturers to provide them with access to the drivers, so they can modify them. Meanwhile Nvidia is keeping their driver a closely guarded secret, so they do not allow any tempering with them.

Not to Apple, not to open source Linux driver developers, or anyone else. They actually do not maintain completely separate UNIX and Windows drivers, but provide a wrapper for their Windows drivers that allows them to function in BSD, Linux or MacOS, etc. Nvidia's driver is often a PITA on Linux as well because of the closed model, as it cannot be integrated out-of-the-box into the kernel, where drivers belong in UNIX(-like) OSs. This is a much bigger issue if the UNIX(-like) OS in question is also closed, because then it's completely up to two companies with conflicting aims to resolve the issue.